7 min read

How to Fill a Sim Golf League: Getting the First 24 Players

Starting a league is the easy part. Filling it is where most facilities stall. Here is how to recruit your first two dozen players without spending money on ads.

Setting up a league takes an afternoon. Getting 24 people to commit to showing up every Tuesday for ten weeks is the actual work, and it is where most first leagues die.

The good news is that nobody fills a league with advertising. They fill it with a list they already have and a deadline.

Start with your booking history, not your marketing

Open your booking system and pull everyone who has booked a bay more than twice in the last six months. That list is small, unglamorous, and worth more than every other channel combined.

These people have already decided your facility is worth driving to. They have paid you money. The only thing standing between them and a league is that nobody has asked them.

Ask individually where you can. A message that says you are putting a Tuesday league together and thought of them will outperform a blast to your whole list by a wide margin, because it is true and it sounds like it.

Recruit captains, not players

This is the single biggest lever and most facilities miss it.

Do not try to sign 24 individuals. Sign 12 captains and ask each to bring a partner. Or sign 8 captains and ask for three-person teams. You are now recruiting a third of the people and letting your customers do the rest of the work.

It also solves attendance. A player who signed up alone skips a week when it rains. A player whose partner is counting on them shows up, because bailing means letting down someone they know rather than a spreadsheet.

Pick captains who are social rather than good. The best player in your building is often not the one who can pull four friends in.

Put the deadline before the league, not the league before the deadline

“League starting soon, let us know if you are interested” collects interest, which is worthless. You need commitments.

Announce three things at once: the night, the start date, and the day registration closes. Then hold the closing date. The last 72 hours before a real deadline will produce more signups than the three weeks before it, every single time.

Cap the league too. “16 team spots, 9 left” does more work than any description of the format you could write.

Signage works, but only in the right place

A poster at the entrance gets ignored. A sign inside the bay, at eye level, where someone is standing around between shots for an hour, gets read.

Keep it to the night, the start date, the price, and a QR code that goes straight to signup. Anyone who has to type a URL or ask at the counter is a lost signup.

Channels that are worth the effort, and ones that are not

Worth it: local golf Facebook groups, the club fitter or pro shop nearby, any local men's or women's league that goes dormant in the off season, and your own email list. All free, all reaching people who already golf.

Usually not worth it for a first league: paid social, printed flyers around town, and local radio. You are trying to find 24 people who golf and live within 20 minutes, and broad channels waste almost all of their reach on people who are neither.

There is one exception. If a nearby outdoor course is closing for the season, a conversation with whoever runs their league is often worth more than everything else on this page. Those players already play in a league, already know each other, and are about to have nowhere to go.

When you only get 12

Run it anyway. Do not cancel and do not extend the deadline a second time.

A 12 player league that runs well and finishes is the marketing for your next one. People will see the leaderboard, hear about it, and ask when the next season starts. A cancelled league teaches your customers that your leagues do not happen.

Shorten it if you need to. Six weeks with 12 committed players beats ten weeks with 12 players who signed up for a bigger field.

Make the second league easier than the first

The whole point of league one is league two. Two things make that happen.

Announce the next season before the current one ends, while people are still playing. Signups from your existing roster in the final two weeks are the easiest registrations you will ever get.

And keep the standings public during the season. Every person who glances at the leaderboard on your website or a lounge TV is seeing proof that your league exists and is worth joining, including the people not in it.

If you are still deciding on format and length, start with our guide to starting a sim golf league. When you are ready to open registration, creating the league is free and takes about ten minutes.


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